August 23, 2006

  • Beauty and the Beast, WoW, and Church

    What could those three possibly have in common?  The answer: the story
    within the story.  In fact, this concept exists within nearly all
    movies and stories, but Beauty and the Beast is such a clear example. 
    In the beginning of the movie, you see Belle in her country life, with
    her small joys (reading) and small annoyances (Gaston).  She’s a
    likeable character, and we find ourselves easily identifying with her. 
    That draws us into the story.  But soon she is drawn into a bigger
    story of her own, complete with magic castle and monstrous beast.  (The
    twist, of course, is that the real beast is Gaston, but that’s another
    post in itself.)  Since we’re already hooked in the story, we care
    about her fate as she goes through her epic story.

    In WoW, the initial story is simple: you are an inexperienced
    adventurer ready to complete quests and slay monsters.  Along the way,
    you will earn some money, find some magic items, develop your skills, and hopefully make a
    few friends.  This is the small story.  Some people play through this
    way for their entire WoW experience.  But the epic story comes when you
    and a group of friends decide to take on the big challenge of a dungeon
    instance.  By then, you will have been immersed in the background
    story, so you care about what happens.  As you enter your first
    instance, you will be blown away by the pace, difficulty, and grandeur
    – it’s completely unlike the simple outdoor questing you started
    with.  Your life depends on the skill of your friends, and vice versa. 
    At the end of a two-hour dungeon run, you can be emotionally exhausted
    – just as if you’d watched a good movie.

    When I give WoW demos to friends, they are often underwhelmed.  “This
    is what you spend your time doing?  It’s so boring!”  It’s because it’s
    hard to get into a high-excitement situation on the spur of the
    moment.  All of your friends have to be online and wanting to run
    through the same dungeon for it to happen.  But with the latest patch
    (1.12) that came out yesterday, people from different servers can now
    participate in the same player-vs-player battlegrounds, which should
    provide a more exciting demo experience.

    Church also has the story within a story.  We probably started coming
    to church because of parents, or friends, or to make more friends (or
    even a special friend).  The story is ok, but nothing to write home
    about.  If you found a good church, you got friendly people of your own
    age and background, and you listened to a decent sermon, and you sang
    along to upbeat music.  Eventually most people either drop out or go
    through a conversion experience — WHAM — which is their big epic
    story and changes the course of their lives.

    What happens when the bigger story is over, and you’re left with just
    the background?  Beauty and the Beast, as well as most classic-style
    movies, end with a Happily Ever After.  World of Warcraft pulls you
    into the Raid-at-60 endgame, where you are hit with even harder
    dungeons and diminishing returns.  I don’t think I’ll have the patience
    to play through those to the end, where I collect the top magic items
    (they are really called “epics”).  But we’ll see.  Besides, the
    expansion comes out at the end of the year, raising the level cap from
    60 to 70, so that changes everything.

    And church?  That’s the serious question.  What happens when you come
    down from the high of your conversion experience and return to life as
    you know it?  Someone should write a book, After the Mountaintop
    Maybe it’ll be my next post.

Comments (6)

  • that would be a great book.  maybe you could be the editor.  just compile a bunch of our stories.  it could also be called listening to the whispers

  • i don’t know man. i ran through the Ragefire Chasm and the Wailing Caverns with some friends and i’d rather have spent the time in a chat room with them. and i was never really into PvP so Warsong and AB just didn’t do it for me. i think WoW isn’t for everybody–some people connect a lot more with it. it just didn’t do it for me.

    -Dudlun, 23 Hunter, Dragonblight

  • aah…disturbing that you can relate Beauty and the Beast and WoW and church…

  • “After the mountaintop” sounds like somthing one of our friends who led on-ramp, was thinking through.
    Confer with him, of course we’re not the only ones.

  • John: hmm, I guess it’s not for everybody. Were you not very much drawn in by the initial storyline?

    Gcc: Yep, I’ve read Andrew-LS’s paper on the subject.

  • I guess God never promised us a constant mountaintop experience, eh? But you’ve got to go through the desert times and valleys to recalibrate and remember that it’s not about whether you’re on the mountain or the valley. It’s about Jesus being there with you. One’s spiritual life and excitement can’t be defined by how much you’re getting from church or if you’ve got peers there of similar background and worship music that you like and great sermons every week. If all things are stripped away…like if you were in a country without the plethora of Christian resources and freedom of religion…what do you have left? It comes down to you and God…and where do you stand?  Just as Elijah as in the desert and in a cave, he learned that God wasn’t speaking to him in the big, flashy things of the fire, wind and earthquake, but it was in the still small voice.  The challenge is, are we going to pursue Jesus and his teachings…and devote ourselves to the fellowship with others, like the early church of Acts?  Are we willing to take on the challenge of what it really means to be the body and the Church?  Anyway, I’ll get off my soapbox now.  =P

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