What could those three possibly have in common? The answer: the story
within the story. In fact, this concept exists within nearly all
movies and stories, but Beauty and the Beast is such a clear example.
In the beginning of the movie, you see Belle in her country life, with
her small joys (reading) and small annoyances (Gaston). She’s a
likeable character, and we find ourselves easily identifying with her.
That draws us into the story. But soon she is drawn into a bigger
story of her own, complete with magic castle and monstrous beast. (The
twist, of course, is that the real beast is Gaston, but that’s another
post in itself.) Since we’re already hooked in the story, we care
about her fate as she goes through her epic story.
In WoW, the initial story is simple: you are an inexperienced
adventurer ready to complete quests and slay monsters. Along the way,
you will earn some money, find some magic items, develop your skills, and hopefully make a
few friends. This is the small story. Some people play through this
way for their entire WoW experience. But the epic story comes when you
and a group of friends decide to take on the big challenge of a dungeon
instance. By then, you will have been immersed in the background
story, so you care about what happens. As you enter your first
instance, you will be blown away by the pace, difficulty, and grandeur
– it’s completely unlike the simple outdoor questing you started
with. Your life depends on the skill of your friends, and vice versa.
At the end of a two-hour dungeon run, you can be emotionally exhausted
– just as if you’d watched a good movie.
When I give WoW demos to friends, they are often underwhelmed. “This
is what you spend your time doing? It’s so boring!” It’s because it’s
hard to get into a high-excitement situation on the spur of the
moment. All of your friends have to be online and wanting to run
through the same dungeon for it to happen. But with the latest patch
(1.12) that came out yesterday, people from different servers can now
participate in the same player-vs-player battlegrounds, which should
provide a more exciting demo experience.
Church also has the story within a story. We probably started coming
to church because of parents, or friends, or to make more friends (or
even a special friend). The story is ok, but nothing to write home
about. If you found a good church, you got friendly people of your own
age and background, and you listened to a decent sermon, and you sang
along to upbeat music. Eventually most people either drop out or go
through a conversion experience — WHAM — which is their big epic
story and changes the course of their lives.
What happens when the bigger story is over, and you’re left with just
the background? Beauty and the Beast, as well as most classic-style
movies, end with a Happily Ever After. World of Warcraft pulls you
into the Raid-at-60 endgame, where you are hit with even harder
dungeons and diminishing returns. I don’t think I’ll have the patience
to play through those to the end, where I collect the top magic items
(they are really called “epics”). But we’ll see. Besides, the
expansion comes out at the end of the year, raising the level cap from
60 to 70, so that changes everything.
And church? That’s the serious question. What happens when you come
down from the high of your conversion experience and return to life as
you know it? Someone should write a book, After the Mountaintop.
Maybe it’ll be my next post.



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